LetterMark go mobile is the simple way to add great innovative logos, signatures, and vCards to your iPhone or iPad Email and text messages.
LETTERMARK GO MOBILE™
AVAILABLE AT THE ITUNES APP STORE
You can download and try the App for free with a sample template. You can then purchase in-App Template groups! If you’re a Non-LetterMark client, you still receive many of the LetterMark features for your iPhone or iPad. Current Template Groups include a Social Media group and a Seasonal Holiday group. Many more will follow. Current LetterMark users can download LetterMark go mobile as a companion to their robust desktop LetterMark for FREE and have access to all their existing LetterMark templates. visit www.LetterMark.com/gomobile for more information.
Over one billion emails have been sent using LetterMark templates.
Organizations which wish to have their brand or logos added as a Template Group may contact Research Triangle Software to provide details and permission. They may also choose where they would like their template to link back to on their web site or social media.
It’s no surprise that B2B and B2C marketers have different goals and strategies. In January, we released new research on the overall state of marketing — including businesses of all sizes and types, based on the responses of 5,000+ global marketers.
Fact: the wearables market is tech’s fastest-growing sector.
Wearables are set to track not only our heart rates and manage our incoming text messages, but also impact our workplaces and the way we approach business.
In a new report from…
The prevalence of mobile technology among kids and teens gained in momentum in 2014 – for both educational purposes as well as fun & games. We have here pointed out some key trends from last year related to this field. Recent survey reports have revealed that close to 58% of kids in the 8-12 age
Close to 35% of kids between the age of 5 and 15 use tablets on a regular basis. Even among younger children (i.e., the preschoolers), gadget-usage is at an all-time high. The enhanced interest in devices, backed by the approval of parents – has stemmed from a) the sheer engaging nature of the games and